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Discussion in 'Network Suggestions' started by Saphiria, Aug 2, 2015.
Could the witch get a bow?
I personally think that would make it too OP. ; _ ; It already has the ability to hover and has a knockback III item.
I think it would make it a bit OP honestly. I mean, the witch already has a KB3 item with a chance to give poison, nausea or blindness as well as 4 poison 2 pots, it doesn't need more power.
Give it a carrot.
I like to imagine that @Echophox just searches constantly for the appropriate gif to any situation.
I want was wondering if the Witch class could get a bow.
The thing is, how does hover help? It just makes you a easier target for bows...
What if it was a low power bow, with limited arrows?
Only if you hold hover. if you press and release it, it messes up bow classes. Also, you don't take KB in hover.
Okay, that's nice to know. Is there a guide anywhere that tells this stuff?
Not at the moment, no.
I would work on documentation, but the hard-coded classes that we have now will soon be replaced by customizable classes.
This. I like this.
What about taking out 1 poison pot and adding 1 slow pot ☺️ That would be awesome!
I like that!
Based on my limited experience with debuffs, a slowness pot is not equivalent to a single poison pot.
it changes the strategy is all. Witches have a lot more than just poison, so i was just suggesting adding a curve to it
True. Although in the end it's still just a minor change without huge gameplay effects on those that use witches despite the minor tactic adaptability.
I use witch, the main way you kill people is by knocking them off. If I understand the effects of slowness then it slows your walk/swim. However, it doesn't slow or decrease you being knocked. So some slowness could make the witch a real opponent if used right. Slowing you down making your target more vulnerable to getting killed by both the witch and other players